Cowboy polo is a variation of polo played mostly in the western United States. Like regular polo, it is played in chukkas (periods) with two teams on who use mallets to hit a ball through a goal. It differs from traditional polo in that five riders make up a team instead of four, and equipment are used, and the playing field is usually a simple rodeo arena or other enclosed dirt area, indoors or out. Also, instead of the small ball used in traditional polo, the players use a large red rubber medicine ball and use mallets with long fiberglass shafts and hard rubber heads. Healy, Donna. "Hockey on Horseback". Billings Gazette, September 20, 2009. Accessed September 20, 2009
Teams consist of five players, with two horseback referees and two goal spotters. Riders are limited to two horses per game, though most players use one horse throughout. The game is played in four periods of 15 minutes each, called, as in regular polo, "chukkas." There are mandatory four-minute rest periods at the end of each chukka and a nine-minute break at half time. Each team is allowed four two-minute time outs during the game. Laurel Saddle Club Cowboy Polo Team. Rules, Equipment and Dress. Accessed September 20, 2009 Teams switch ends at each chukka.
The field is divided widthwise into four sections or zones, and one center zone of . Each team has one player assigned to each zone with the goal of hitting the ball toward the opponents' goal. If a player crosses into another zone, the team loses control of the ball to the other team. The goal areas are each and located at each end of the arena. The arena is generally wide.
A goal made from the first zone is worth one point. Goals made from the second zone from the goal, without being touched by either player in the first zone is worth two points. An untouched goal from the center zone counts for three points. Balls knocked out of the field are returned to the spot where the ball exited the field and the opposing team takes control of the ball.
Unruly or disobedient horses may be asked to leave the field, as will players who endanger other players unnecessarily. Equipment failure during the game that presents a danger to a player or horse results in a safety time out called by the referee.
Safety is of paramount importance. There are 32 rules of play, including 11 types of personal fouls, including “reaching across an opposing player’s horse,” or “riding into and hitting an opposing player’s horse in front or back of the saddle with his/her horse’s front quarters, at greater than a 45-degree angle.”
For riders, hats or headgear is required. Most riders now wear some form of equestrian helmet or other protective headgear, such as a cricket helmet with a face guard. However, Western or Australian style felt hats may be worn. Extra protective clothing such as knee and shin guards, is optional, though they must not be hard or sharp edged to prevent injury to your opponent or his/her horse. Riders also must wear jeans, riding boots and a shirt in the specified club color.
Equipment
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